An Ultimate Bravery build for Rell on Summoner's Rift: random items,
runes and summoner spells, with one ability to max. Every rule is checked
against the game's own data, so this is a build you can actually buy.
Rell
top
Your Build
Seed: veaa5k
Spells
GhostGain Move Speed and ignore unit collision for the duration.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Start
Doran's Blade10 Attack Damage 80 Health 2.5% Omnivamp
Max
W
W - Ferromancy: Crash Down
Items
· cheapest first
Gluttonous Greaves45 Move Speed 4% Omnivamp
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
2
Luden's Echo100 Ability Power 600 Mana 10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
Spellblade After using an Ability, your next Attack deals bonus physical damage and grants ManaOn-Hit.
6
Runes
Domination
ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.
Taste of BloodHeal when you damage an enemy champion.
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.
Gain 6 Trinket Haste for each collected.
Deep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.
Level 9: Wards in the river are also Deep.
Treasure HunterUniquetakedowns grant additional gold the first time they are collected.
Relentless HunterUniquetakedowns grant permanent out of combat MS.
Ultimate HunterUniquetakedowns grant permanent cooldown reduction on your Ultimate.
Resolve
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Rell, the Iron Maiden, is a tank / support champion
with melee attacks. Ultimate Bravery ignores all of that:
the build above rolled Gluttonous Greaves, Edge of Night, Luden's Echo, Rapid Firecannon, Essence Reaver, Hexoptics C44, and the rules say you level your
abilities W > Q > E and finish every item
shown. No swapping, no sensible substitutions — that is the whole
challenge.
Lore
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control...