An Ultimate Bravery build for Ornn on Summoner's Rift: random items,
runes and summoner spells, with one ability to max. Every rule is checked
against the game's own data, so this is a build you can actually buy.
Ornn
top
Your Build
Seed: xecbsg
Spells
CleanseRemoves all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity.
BarrierGain a brief Shield.
Start
Tear of the Goddess240 Mana
Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand Attacks deal an additional 5 physical damage to minions.
Max
E
E - Searing Charge
Items
· cheapest first
Ionian Boots of Lucidity10 Ability Haste 45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
1
Stormsurge90 Ability Power 15 Magic Penetration 6% Move Speed
Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them.
Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
2
Terminus30 Attack Damage 35% Attack Speed
Shadow Attacks deal bonus magic damageOn-Hit.
Juxtaposition Alternate between Light and Dark Attacks against champions: • Light Attacks grant Armor and Magic Resist for 5s. • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
3
Guardian Angel55 Attack Damage 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
4
Mercurial Scimitar50 Attack Damage 35 Magic Resist 10% Life Steal
ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
5
Ravenous Hydra65 Attack Damage 15 Ability Haste 12% Life Steal
Cleave Attacks deal physical damage to nearby enemies.Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.
6
Runes
Resolve
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
AftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
GuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Sorcery
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute FocusWhile above 70% health, gain extra adaptive damage.
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
Ornn, The Fire below the Mountain, is a tank champion
with melee attacks. Ultimate Bravery ignores all of that:
the build above rolled Ionian Boots of Lucidity, Stormsurge, Ravenous Hydra, Guardian Angel, Mercurial Scimitar, Terminus, and the rules say you level your
abilities E > W > Q and finish every item
shown. No swapping, no sensible substitutions — that is the whole
challenge.
Lore
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion...