An Ultimate Bravery build for Hecarim on Summoner's Rift: random items,
runes and summoner spells, with one ability to max. Every rule is checked
against the game's own data, so this is a build you can actually buy.
Hecarim
support
Your Build
Seed: 1up3nx6
Spells
HealRestores Health and grants Move Speed to you and target allied champion.
CleanseRemoves all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives Tenacity.
Start
World Atlas
Max
Q
Q - Rampage
Items
· cheapest first
Gluttonous Greaves45 Move Speed 4% Omnivamp
Slay Gain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
1
Hextech Rocketbelt60 Ability Power 350 Health 20 Ability Haste
Supersonic Dash in target direction, unleashing missiles that deal magic damage.
Opening Barrage After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
3
Unending Despair400 Health 50 Armor 15 Ability Haste
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Spellblade After using an Ability, your next Attack deals bonus physical damage and grants ManaOn-Hit.
6
Runes
Domination
ElectrocuteHitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Dark HarvestDamaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of BladesGain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Cheap ShotDeal bonus true damage to enemy champions with impaired movement or actions.
Taste of BloodHeal when you damage an enemy champion.
Sudden ImpactDamaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sixth SenseOn a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team.
Level 11: Also reveal the ward for 10s.
Grisly MementosCollect 1 memento on champion takedowns, up to 18 total.
Gain 6 Trinket Haste for each collected.
Deep WardYour wards in the enemy jungle are Deep, gaining Health and Duration.
Level 9: Wards in the river are also Deep.
Treasure HunterUniquetakedowns grant additional gold the first time they are collected.
Relentless HunterUniquetakedowns grant permanent out of combat MS.
Ultimate HunterUniquetakedowns grant permanent cooldown reduction on your Ultimate.
Precision
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste.
Legend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Hecarim, the Shadow of War, is a fighter / tank champion
with melee attacks. Ultimate Bravery ignores all of that:
the build above rolled Gluttonous Greaves, Hextech Rocketbelt, Essence Reaver, Mortal Reminder, Fiendhunter Bolts, Unending Despair, and the rules say you level your
abilities Q > W > E and finish every item
shown. No swapping, no sensible substitutions — that is the whole
challenge.
Lore
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his...