An Ultimate Bravery build for Bard on Summoner's Rift: random items,
runes and summoner spells, with one ability to max. Every rule is checked
against the game's own data, so this is a build you can actually buy.
Bard
adc
Your Build
Seed: 1jf0nzu
Spells
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
IgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Start
Doran's Ring18 Ability Power 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.
Helping Hand Attacks deal 5 bonus physical damage to minions.
Max
Q
Q - Cosmic Binding
Items
· cheapest first
Boots of Swiftness55 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%.
1
Imperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen
Control Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.
2
Blackfire Torch80 Ability Power 600 Mana 20 Ability Haste
Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
3
Eclipse60 Attack Damage 15 Ability Haste
Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
4
Heartsteel900 Health 100% Base Health Regen
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.
Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
5
Dusk and Dawn300 Health 60 Ability Power 20 Ability Haste 20% Attack Speed
Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
6
Runes
Inspiration
Glacial AugmentImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Unsealed SpellbookSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cash BackGet some gold back when you purchase Legendary Items.
Triple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp TonicPotions grant some restoration immediately.
Biscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.
Gain bonus Adaptive Force at 5 and 10 stacks.
Sorcery
Axiom ArcanistYour Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow BandHitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Nimbus CloakAfter casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
TranscendenceGain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
CelerityAll Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute FocusWhile above 70% health, gain extra adaptive damage.
ScorchYour first damaging ability hit every 10s burns champions.
WaterwalkingGain MS and AP or AD, adaptive in the river.
Gathering StormGain increasing amounts of AD or AP, adaptive over the course of the game.
Bard, the Wandering Caretaker, is a support / mage champion
with ranged attacks. Ultimate Bravery ignores all of that:
the build above rolled Boots of Swiftness, Imperial Mandate, Blackfire Torch, Heartsteel, Dusk and Dawn, Eclipse, and the rules say you level your
abilities Q > W > E and finish every item
shown. No swapping, no sensible substitutions — that is the whole
challenge.
Lore
A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic...