An Ultimate Bravery build for Warwick on Summoner's Rift: random items,
runes and summoner spells, with one ability to max. Every rule is checked
against the game's own data, so this is a build you can actually buy.
Warwick
support
Your Build
Seed: 3k07qr
Spells
ExhaustSlows target enemy champion and reduces their damage dealt.
GhostGain Move Speed and ignore unit collision for the duration.
Shurelya's Battlesong50 Ability Power 15 Ability Haste 4% Move Speed 125% Base Mana Regen
Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
2
Moonstone Renewer25 Ability Power 200 Health 20 Ability Haste 125% Base Mana Regen
Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%.
Flurry On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
4
Terminus30 Attack Damage 35% Attack Speed
Shadow Attacks deal bonus magic damageOn-Hit.
Juxtaposition Alternate between Light and Dark Attacks against champions: • Light Attacks grant Armor and Magic Resist for 5s. • Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
5
Spear of Shojin45 Attack Damage 450 Health
Dragonforce Gain 25 Basic Ability Haste.
Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
6
Runes
Resolve
Grasp of the UndyingEvery 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
AftershockAfter immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
GuardianGuard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
DemolishYour third attack against turrets deals bonus damage.
Font of LifeImpairing the movement of an enemy champion heals nearby allied champions.
Shield BashWhenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
ConditioningAfter 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Second WindAfter taking damage from an enemy champion heal back some missing health over time.
Bone PlatingAfter taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.
Duration: 1.5s Cooldown: 55s
OvergrowthGain permanent max health when minions or monsters die near you.
RevitalizeGain 5% Heal and Shield Power.
Heals and shields you cast or receive are 10% stronger on targets below 40% health.
UnflinchingGain Armor and Magic Resist when receiving crowd control.
Precision
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste.
Legend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Warwick, the Uncaged Wrath of Zaun, is a fighter / tank champion
with melee attacks. Ultimate Bravery ignores all of that:
the build above rolled Mercury's Treads, Yun Tal Wildarrows, Spear of Shojin, Shurelya's Battlesong, Terminus, Moonstone Renewer, and the rules say you level your
abilities Q > W > E and finish every item
shown. No swapping, no sensible substitutions — that is the whole
challenge.
Lore
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. He bursts from the shadows to prey upon...