An Ultimate Bravery build for Janna on Summoner's Rift: random items,
runes and summoner spells, with one ability to max. Every rule is checked
against the game's own data, so this is a build you can actually buy.
Janna
adc
Your Build
Seed: 1lbug37
Spells
TeleportAfter a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
FlashTeleports you a short distance toward your cursor.
Start
Doran's Shield110 Health
Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds.
Helping Hand Attacks deal 5 bonus physical damage to minions.
Max
W
W - Zephyr
Items
· cheapest first
Plated Steelcaps25 Armor 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
1
Imperial Mandate60 Ability Power 15 Ability Haste 150% Base Mana Regen
Control Gain 20 Ability Haste for your abilities with Immobilizing effects.
Command On Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.
2
Force of Nature400 Health 55 Magic Resist 4% Move Speed
Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
3
Black Cleaver45 Attack Damage 400 Health 20 Ability Haste
Carve Dealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).
Fervor Dealing physical damage grants Move Speed for 2 seconds.
Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.
Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
6
Runes
Inspiration
Glacial AugmentImmobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Unsealed SpellbookSwap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
First StrikeWhen you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Hextech FlashtraptionWhile Flash is on cooldown it is replaced by Hexflash.
Hexflash: Channel, then blink to a new location.
Magical FootwearYou get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Cash BackGet some gold back when you purchase Legendary Items.
Triple TonicUpon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp TonicPotions grant some restoration immediately.
Biscuit DeliveryGain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Approach VelocityBonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All TradesFor each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.
Gain bonus Adaptive Force at 5 and 10 stacks.
Precision
Absorb LifeKilling a target heals you.
TriumphTakedowns restore 5% of your missing health and grant an additional 20 gold.
Presence of MindRestore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend: AlacrityTakedowns on enemies grant permanent Attack Speed.
Legend: HasteTakedowns on enemies grant permanent Basic Ability Haste.
Legend: BloodlineTakedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Coup de GraceDeal more damage to low health enemy champions.
Cut DownDeal more damage to high health enemy champions.
Last StandDeal more damage to champions while you are low on health.
Janna, the Storm's Fury, is a support / mage champion
with ranged attacks. Ultimate Bravery ignores all of that:
the build above rolled Plated Steelcaps, Force of Nature, Black Cleaver, Bastionbreaker, Imperial Mandate, Maw of Malmortius, and the rules say you level your
abilities W > Q > E and finish every item
shown. No swapping, no sensible substitutions — that is the whole
challenge.
Lore
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated...